Im März verbrachte Flavio sein Bogy Praktikum an der Universität Konstanz in der AG Life Science Informatics von Prof. Falk Schreiber.
Hier ist sein Bericht:
Unser BOGY Praktikum an der Universität Konstanz
Vom 24. bis 28. April 2023 verbrachten Jakob Zimmermann und Vitus Grenzdörfer ihr BOGY Praktikum an der Universität Konstanz in der AG Visual Computing.
Assessing the Applicability of Virtual Reality for Data Visualization
Matthias Kraus worked as a doctoral researcher on project A03 at the University of Konstanz. In November 2021 he successfully defended his thesis.
Situated Analytics Workshop
On November 22 and 23, an in-person workshop on Situated Analytics took place at the University of Konstanz, well attended by 22 researchers from Aarhus University, TU Graz, University of Konstanz, and University of Stuttgart.
Eine Woche als BOGY Praktikant in Konstanz
Mein Name ist Matti Hajek, ich gehe in die 10. Klasse des Geschwister Scholl Gymnasiums in Stuttgart und habe mein BOGY Praktikum beim SFB-TRR 161 an der Universität Konstanz absolviert.
Life Science Research in Australia
I am a PhD student in the Life Science Informatics Group of Prof. Dr. Falk Schreiber at the University of Konstanz and visited the Immersive Analytics Lab at Monash University (Melbourne, Vic, Australia).
How can Virtual and Augmented Reality Help to Analyze and Visualize Data?
Since August 2018, Michael Sedlmair is a researcher at the Visualization Research Center at the University of Stuttgart. As Assistant Professor his work focuses on the development of Augmented Reality (AR) and Virtual Reality (VR) solutions, Data Visualization, and Human-Computer Interaction (HCI). In an interview he answered some questions regarding his current and future research activities and his idea of how our future might look like.
Mal fliegen wie ein Vogel!
Mit Hilfe von VR-Ferngläsern ist das zur Zeit auf der Konstanzer Insel Mainau in der Ausstellung „Vom Bodensee nach Afrika – mit ICARUS auf Langstrecke“ möglich! An verschiedenen Stationen kann man hier die Entwicklungen in der Tierbeobachtung nachvollziehen und sich interaktiv über aktuelle Forschungsergebnisse informieren.
Demonstrating Calw Virtual Reality App at VSMM 2017
The International Society on Virtual Systems and MultiMedia (VSMM) held its 23rd International Conference in Dublin/Ireland and Belfast/Northern Ireland, on October 30th to November 5th, 2017. In total, about 150 participants enjoyed an exciting program, consisting of Workshops and Conference tracks in Dublin, and Special Workshops and Cultural Tours in Belfast. The VSMM Society launched its conferences 23 years ago in Japan, in the early stages of Virtual Reality applications. Since then, it brings together leading researchers in the application of digital media, mobile, and virtual and augmented reality technology together with users across a diverse community.
Research Internship at Oculus in Redmond
In summer, I was at Facebook/Oculus in Redmond (USA). My internship was in the perceptual science group at Oculus Research. My work was closely related to my thesis topic as well as to my work in the SFB-TRR 161 at the Institute for Visualization and Interactive Systems, University of Stuttgart (Germany). I was responsible for the development of a study design, the experimental apparatus, and conducting a user study in virtual reality to investigate the effect of virtual hands on tactile perception.