Netherlands – Video Coding and Processing Summer School

Netherlands – Video Coding and Processing Summer School

Organized by the RWTH Aachen University, together with the researchers from RWTH Aachen University, Leibniz University of Hannover, University of Bristol, etc., the 3dt Summer School on Video Compression and Processing (SVCP) was held at Abdij Rolduc (Kerkrade, Netherlands) from 3th to 5th July. In this three days’ summer school, people in the area of video coding and processing exchanged knowledge and ideas.

Another Report from CHI 2017

Another Report from CHI 2017

In May we had the pleasure to attend this year’s CHI conference in Denver, Colorado, USA. ACM Conference on Human Factors in Computing Systems (CHI) is the top conference for research on Human-Computer Interaction. It brings together thousands of international top researchers from academia as well as from industry. Several members of the University of Konstanz and the SFB-TRR 161 contributed in various ways to the conference.

Towards Language-Aware Interfaces – Presentation at CHI 17

Towards Language-Aware Interfaces – Presentation at CHI 17

With an increasingly globalized world, the language barrier problem becomes more prominent. And thus, inhibits proper interaction between not only humans but also information interfaces in the respective country. Navigating an interface in an unfamiliar language can be challenging and cumbersome. More often than not, poorly accessible language menu are of little to no help. Implicitly inferring a user’s language proficiency helps relieving customer frustration and boosts the user experience of the system. The following image shows a sketch of such a language-aware interface.

Report from IEEE PacificVis 2017

Report from IEEE PacificVis 2017

In the second half of April, I had the pleasure to attend the 10th IEEE Pacific Visualization Symposium, usually called “PacificVis”, that was hosted this year by the Seoul National University in South Korea. I gave a talk at PacificVis about our Notes paper “Implicit Sphere Shadow Maps”. It presents a way to render high-quality soft shadows for particle data sets in real time.

Accumulation of Sensory Evidence in Self-Motion Perception

Accumulation of Sensory Evidence in Self-Motion Perception

Within the research group Cognition & Control in Human-Machine Systems at Max Planck Institute for Biological Cybernetics in Tübingen, we want to study fundamental principles of human perception, and translate them to a variety of applied fields, including the design of virtual environment. One of our research interests, and topic of today’s blog post, is the perception of self-motion.

How to use Crowdsourcing for Research?

How to use Crowdsourcing for Research?

Members of the SFB TRR 161 have recently participated in an “Workshop on Crowdsourcing” at the University of Konstanz. The organizers, Franz Hahn and Vlad Hosu, introduced the use of CrowdFlower for quantitative user-studies. The intention was to get participants familiar with the platform and the basic concepts of crowdsourcing for user studies. All participants were able to design and run their own hands-on experiment, to get a better feel of the challenges and benefits of crowdsourcing.

Combining Shape from Shading and Stereo

Combining Shape from Shading and Stereo

Inferring the 3D shape of objects shown in images is usually an easy task for a human. To solve it, our visual system simultaneously exploits a variety of monocular depth cues, such as lighting, shading, the relative size of objects or perspective effects. Perceiving the real world with two eyes even allows us to take advantage of another valuable depth cue, the so called binocular parallax. Because of the slightly different viewing position, the images projected to the retinas of both eyes will be slightly different. While objects close to the observer undergo a large displacement between the images, objects that are far away exhibit a small displacement. Because nearly all this happens unconsciously, we usually do not realize how tough this problem really is.