Netherlands – Video Coding and Processing Summer School

Netherlands – Video Coding and Processing Summer School

Organized by the RWTH Aachen University, together with the researchers from RWTH Aachen University, Leibniz University of Hannover, University of Bristol, etc., the 3dt Summer School on Video Compression and Processing (SVCP) was held at Abdij Rolduc (Kerkrade, Netherlands) from 3th to 5th July. In this three days’ summer school, people in the area of video coding and processing exchanged knowledge and ideas.

Another Report from CHI 2017

Another Report from CHI 2017

In May we had the pleasure to attend this year’s CHI conference in Denver, Colorado, USA. ACM Conference on Human Factors in Computing Systems (CHI) is the top conference for research on Human-Computer Interaction. It brings together thousands of international top researchers from academia as well as from industry. Several members of the University of Konstanz and the SFB-TRR 161 contributed in various ways to the conference.

Report from IEEE PacificVis 2017

Report from IEEE PacificVis 2017

In the second half of April, I had the pleasure to attend the 10th IEEE Pacific Visualization Symposium, usually called “PacificVis”, that was hosted this year by the Seoul National University in South Korea. I gave a talk at PacificVis about our Notes paper “Implicit Sphere Shadow Maps”. It presents a way to render high-quality soft shadows for particle data sets in real time.

How to use Crowdsourcing for Research?

How to use Crowdsourcing for Research?

Members of the SFB TRR 161 have recently participated in an “Workshop on Crowdsourcing” at the University of Konstanz. The organizers, Franz Hahn and Vlad Hosu, introduced the use of CrowdFlower for quantitative user-studies. The intention was to get participants familiar with the platform and the basic concepts of crowdsourcing for user studies. All participants were able to design and run their own hands-on experiment, to get a better feel of the challenges and benefits of crowdsourcing.

Using Physiological Sensing for Embodied Interaction

Using Physiological Sensing for Embodied Interaction

In cooperation with the “GI-Fachgruppe Be-Greifbare Interaktion”, the HCI group at the University of Stuttgart organized the annual Inventors-workshop with the topic: Using Physiological Sensing for Embodied Interaction. In the workshop, we introduced the basic concepts for sensing of human muscle activity accompanied by a refreshing Keynote from Leonardo Gizzi. We provided a basic explanation of how physiological sensing works, introduced how it can be technically realized, and showed different applications and usage scenarios.